Thursday, April 19, 2012

awesome abilities infrequently used

i very very rarely see fiends burrow... burrow an amazing defence tactic, but extremely underused

also, frost armor is freakin great... i always get it before frost nova, and it seems to be very effective when my lich is the second hero...

unholy strength... i imagine good players probably use this often, but i rarely see it done... many ud units have slow attack rates... so slow to fast (or very fast? i forget) makes for a very threatening army... plus with the heal towers, it negates the damage loss...

anti magic shell... for a long time i didnt even see the use of this, but heros immune to chims and frosties, are damn awesome heros

i understand that bears/dryads are a great combo... but DotTs are very versatile units that dont seem to get the credit they diserve (in terms of percent of people who utilize them)... plus a roar/faerie fire combo would be pretty evil... attack bonus and armor penalty... i suppose people prefer dryads for the dispel capability...

lightning shield! so many newer players tend to disregard this item and not take advantage of this tactic... LSing right before somebody TPs is evil to the core, plus it is very effective aganst ranged units that are bunched together... as well as melee units cut off from your own army... i am amazed at how often i see a wand of LS just lying around after a creep...

any other abilities people like to use that they feel dont get the attention they diserve?

-miles|||Who do you play, computer?|||no i dont play aganst the computer... i play 1v1 and 2v2 ladder... and thanks for the not so witty and uninviting comment|||Quote:








i understand that bears/dryads are a great combo... but DotTs are very versatile units that dont seem to get the credit they diserve (in terms of percent of people who utilize them)... plus a roar/faerie fire combo would be pretty evil... attack bonus and armor penalty... i suppose people prefer dryads for the dispel capability...




I actually agree. Though Dotts are heavily used vs. orc, I don't see them much elsewhere. Since I usually dislike getting lore units, my armies are typically heavy with ancient of wind and ancient of war units.|||I'm actually getting more and more fond of Mountain Giants..

Might seem like a kinda stupid strat, but i've been goofing around versus the computer (working on my micro before i hit bnet again) using DR/Naga/PotM (in that order) with 9 fully attack upgraded archers and 3-4 mountain giants with armor upgrades/resistant and hardened skin, and when i go to siege a base i add some glaive throwers.

Against the computer it works pretty good, though i'm sure against a human opponent my MG's would get ignored and my archers pwned. But one volley from that combo of ranged (with Black Arrows, Frost Arrows and Searing Arrows+true shot aura) is enough to kill most anything non-hero, plus a skelly pops up to help tank.

I've only seen MG's used in one game i've played on Bnet and it was just one MG. Though the food cost and time it takes to make is most likely why.|||Mg's can really save your ass though. If your opponent is weak on anti-magic, then put some rejuvinations on them, and their nearly impossible to take down. Besides, if one starts getting low, have another one taunt.|||Yeah..they can really soak up the damage...i was completely surprised. To test their tanking ability vs creeps i creeped 4 red creep camps in a row using 1 MG to tank and taunting. Then i had to go heal it....after 4 camps.|||lol I agree with Mw20. who do you play? what do you mean fiends dont burrow? they burrow all the time when I'm up against fiends O_o|||MG's are the bane of focus fire, being nearly indestructible in open battle and always moving your opponent's units around when they are focus firing with taunt, but I usually just get one whenever I play.|||Far Sight level 2 and up is sooo awesome. It's so sad that no one uses this. With Far sight level 2-3, you always know where your enemies are. Combine this with hit-and-run attacks featuring siege and/or earthquake, and you can take down your enemy without him even meeting you.|||Quote:








Far Sight level 2 and up is sooo awesome. It's so sad that no one uses this. With Far sight level 2-3, you always know where your enemies are. Combine this with hit-and-run attacks featuring siege and/or earthquake, and you can take down your enemy without him even meeting you.




yeah dude, i definately need to get farsighe more... im just so tempted by lightning and dogs, that its hard for me to convince myself that i need scrying... monitoring the enemies forces is something i definately need to work on though....


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lol I agree with Mw20. who do you play? what do you mean fiends dont burrow? they burrow all the time when I'm up against fiends O_o




haha... well good ud players definately should and do... but espeically when i get teamed with ud... im all share units! and they do, and i go to burrow and its tier 3 and they have web and no burrow... i think more than any other team, people dont know hwo to play ud effectively

-miles


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Mg's can really save your ass though. If your opponent is weak on anti-magic, then put some rejuvinations on them, and their nearly impossible to take down. Besides, if one starts getting low, have another one taunt.




mgs are tanks... i have a lot of luck with range armies and a few mgs soaking the damage... i hate it when people get a ton of them though, because theyre not a good strat if youre not going to get the firepower to back them up... good siege unit though|||The best thing about mgs is when your opponent sees one on yellow health and decides to focus it. He throws all his army into it, the mg's health slowly gets lower - omg bbq it's in teh red... -

* STAFF * (remove the empty space =P)|||rand00m, don't double/triple post pls|||Sorry to be witty but after reading your first post I kinda disagree with every point you said (+ the inaccurate names). Unholy strength as far as I know dont give attack speed to UD units, I wish they did tho. Either you meant unholy frenzy, unholy aura, or the actual damage upgrade?

I wish when i play people they leave ANY items around for me to pick up... but no I never seen lightning shields being left around because it is so commonly used. And i see burrowing fiends almost vs every UD. Reason why you dont see necs or banshees often is because UD dont need them to win in most cases. Necs are more of a RT unit, and banshees usage is quite limited except vs tier 3 melee or big nukers.|||triple post has been edited, also the empty space |||Quote:




i very very rarely see fiends burrow... burrow an amazing defence tactic, but extremely underused




He who fiends, burrows.


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also, frost armor is freakin great... i always get it before frost nova, and it seems to be very effective when my lich is the second hero...




No, Lich is for Nova and nova only. Most of the times people go dark ritual just for nova. Only vs Orc is when armor is really good I think.


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unholy strength... i imagine good players probably use this often, but i rarely see it done... many ud units have slow attack rates... so slow to fast (or very fast? i forget) makes for a very threatening army... plus with the heal towers, it negates the damage loss...




Heal towers???


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anti magic shell... for a long time i didnt even see the use of this, but heros immune to chims and frosties, are damn awesome heros




Errr, I don't think it does that. do you mean AMP?


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i understand that bears/dryads are a great combo... but DotTs are very versatile units that dont seem to get the credit they diserve (in terms of percent of people who utilize them)... plus a roar/faerie fire combo would be pretty evil... attack bonus and armor penalty... i suppose people prefer dryads for the dispel capability...




Dotts are used vs Orc and UD. Well I use them vs UD when they fiend.


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lightning shield! so many newer players tend to disregard this item and not take advantage of this tactic... LSing right before somebody TPs is evil to the core, plus it is very effective aganst ranged units that are bunched together... as well as melee units cut off from your own army... i am amazed at how often i see a wand of LS just lying around after a creep...




LS is used...


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any other abilities people like to use that they feel dont get the attention they diserve?




Death coil, Frost Nova, Impale|||Quote:








Sorry to be witty but after reading your first post I kinda disagree with every point you said (+ the inaccurate names). Unholy strength as far as I know dont give attack speed to UD units, I wish they did tho. Either you meant unholy frenzy, unholy aura, or the actual damage upgrade?

I wish when i play people they leave ANY items around for me to pick up... but no I never seen lightning shields being left around because it is so commonly used. And i see burrowing fiends almost vs every UD. Reason why you dont see necs or banshees often is because UD dont need them to win in most cases. Necs are more of a RT unit, and banshees usage is quite limited except vs tier 3 melee or big nukers.




lol... . i did mean unholy frezy... whoops... you can disagree all you want, but its an observation that im making, so "kinda" disagreeing with it doesnt really make sense... and just because you dont see people leaving lightning shieds behind doesnt mean i dont see it happen... granted... GOOD players would never leave stuff like this behind... but i see it happen a lot, seriously... and i play with people all the time that dont burrow, but since that is another observation, its not really something that can be disagreed upon... think about it: "i disagree that you notice people not taking advantage of burrow." you can say im lying but thats a different story... mostly i was just trying to start a conversation...|||Quote:








Errr, I don't think it [AMS] does that. do you mean AMP?




Actually, it does work. Watch Cho'Gals replays.|||AMS only blocks 300 damage I thought, not full immunity.|||This spell absorbs the first 300 points of spell or magic damage dealt to the target, but does not grant magic immunity. Note that spells absorbed by AMS can still deal secondary effects, such as stun, paralysis, or mana drain.|||AMS is just crazy period xD. gg bolt, coil or gryphon, chim focus =O Unless you have dispell |||ams can be dispelled..? =/

and i meant that the unit is "immune" as long as it lasts / before the dmg has gotten too much.|||errr, I think it can be dispelled. I hope Im wrong though...

If I am, I swear Im switching to UD! xD|||Quote:




If I am, I swear Im switching to UD! xD




I'm gonna make this come back to haunt you =P|||Quote:








errr, I think it can be dispelled. I hope Im wrong though...

If I am, I swear Im switching to UD! xD






The way i understand how dispelling AMS works is AMS takes damage from dispel like a summoned unit. I dont know how many hitpoints, but i figure it will take at least 2 purges from a shaman.|||Holy **** Im switching now! Thanks ouchies! CHO_GAL I WUB SHEES NOW.|||Dude i could be wrong...let the good UD players on the forum say whether or not i'm right lol.|||Quote:








lol... . i did mean unholy frezy... whoops... you can disagree all you want, but its an observation that im making, so "kinda" disagreeing with it doesnt really make sense... and just because you dont see people leaving lightning shieds behind doesnt mean i dont see it happen... granted... GOOD players would never leave stuff like this behind... but i see it happen a lot, seriously... and i play with people all the time that dont burrow, but since that is another observation, its not really something that can be disagreed upon... think about it: "i disagree that you notice people not taking advantage of burrow." you can say im lying but thats a different story... mostly i was just trying to start a conversation...




Congrats, you have discovered RT.|||wuts rt?|||rofl team

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