Thursday, April 19, 2012

Human counters to Mass Ghouls

I need to know what to do as human when an undead player is massing ghouls. Any input could help, thanx.|||Get to tier 2 before he does and get a few dragonhawks. You have a few other options as well:

Ghouls have pretty low hp and are very susceptible to area of effect damage. Many humans start with the Archmage, so consider using blizzard more frequently.

Other heroes with Area of effect spells available to humans, including neutral heroes, include:

Bloodmage (flamestrike)

Mountain king (Thunderclap)

Pandaren Brewmaster (Haze and breath of fire)

Pit Lord (Rain of fire)

However, you should scout before hand to determine whether or not they are massing ghouls or not.

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You could also get a paladin first, with devotion aura and healing. The healing spell will work well against the undead heroes/units, and the devotion aura will give your units an early edge for tier 1. Many people don't get Paladin first though.|||alright i'll try that, thanx.|||Sounds like a job for mass air. If he's rushing/pushing you with the ghouls, buy time with some towers. The problem is if he's massing ghouls against you, he'll quickly be able to switch up and throw fiends or gargs into the mix. But that doesn't seem like something that Riflecaster shouldn't be able to handle.|||level 2 Water Elementals are really great against ghouls. If you see your opponent going dual crypt, add a tower or two to your base. When MK pops out, clap first might not be a bad idea.|||Quote:








Sounds like a job for mass air. If he's rushing/pushing you with the ghouls, buy time with some towers. The problem is if he's massing ghouls against you, he'll quickly be able to switch up and throw fiends or gargs into the mix. But that doesn't seem like something that Riflecaster shouldn't be able to handle.






While I think fiends/ghouls/gargs is something that rifle/caster could handle, you would need three buildings to switch from mass air: First, the air building (gryphon aviary), then barracks, then arcane sanctuary. While this gives more options later in the game, the undead has more immediate options, with just crypts. Since mass human air is easily countered by undead (fiends and gargs), it might be wiser to try to go rifle/caster and ignore the air. Just a few perhaps to buy time.|||What about massing footmen and getting a paladin with divine shield along with AM.|||Well... by the time he has 4 ghouls + dk, you should have 6 lvl Bloodmage and 6 gryphons, they **** ghouls flat|||Quote:








What about massing footmen and getting a paladin with divine shield along with AM.




Thes, Divine Shield cuts through ghouls like a hot knife through butter! Or was it a knife through hot butter? o_O|||Quote:








What about massing footmen and getting a paladin with divine shield along with AM.




Why would you need a 15 seconds invulnerable secondary hero?|||Having a lvl2 Arch and/or BldMage should do it.

the arch should go Blizzard->Brillianca Aura

the BldMage should go Pillar of Fire->Mana Siphon (Not sure about BldMage's skill names, I don't use him that often ).

AoE the hell out of the ghouls and drain mana from the DK, so he can't coil any of them.

But these heroes are so low-Hp compraing to the DK, so let some footies tank them up, if there's fiends then defend, if there's garags then... you're stupid, cause UD are the slowest race to go for tier 2, espicially with mass ghouls, you should've either attacked or set up some decent defences.

So, any one agrees or disagrees?|||Quote:




the arch should go Blizzard->Brillianca Aura




roflol N�1
Quote:




AoE the hell out of the ghouls and drain mana from the DK, so he can't coil any of them.




roflol N�2
Quote:




UD are the slowest race to go for tier 2,




roflol N�3



I hope this answers your question.|||total rofl ^^

that answer the questions indeed :/|||Quote:








UD are the slowest race to go for tier 2




ROFL best quote ebor XD


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Why would you need a 15 seconds invulnerable secondary hero?




cuz divyn sheeld duz flaim damij tew ze goos. G_G

:P|||I realy don't see what's so funny.

I admit I am vulnerable to mistake, and perhaps more than others due to my very little experience, Twisted Orc, ithomas & Sniper Lord 600, can you share me your real opinion? because roflol did say I was wrong (obviousley) but it confused me, what was I wrong with? My points were very basic thus there was no possibility of misunderstandment.|||AoE spells would blow the crap out of your own army as well. But the siphon mana is a good idea. And if i'm in tier two, i'd go with the dhawks as counter.

I'm looking for T1 counters though mostly. Unless none exist.|||Quote:








AoE spells would blow the crap out of your own army as well. But the siphon mana is a good idea. And if i'm in tier two, i'd go with the dhawks as counter.

I'm looking for T1 counters though mostly. Unless none exist.




All you have in tier 1 is your tier 1 units and towers. The reason towers are a good idea is because if someone is committed to massing their tier1 unit and you are not (because you're holding off for tier2 or just want a more balanced army to begin with, which is reasonable) then you are going to get swarmed and overwhelmed. That's why towers are so important. They are relatively cheap, provide solid damage output, and are typically harder to bring down than a unit in your army. They also don't force you to use food on any units you didn't want in your army build in the first place. This is why towers are invaluable for buying time when you find yourself faced with a rush of any kind. They allow you to keep your current army and hold your base together long enough to tech to tier2 without significantly disrupting your build order.

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