Thursday, April 12, 2012

Getting owned, even on easy

[:1]I've been playing WC3 for a short bit now, and I have found myself to be absolutely useless at it. Normally I have little trouble with RTS games, such as Star Craft, Warhammer, etc. But I am finding that even on easy I get owned by the computer. I have read through a number of strategies, including a few on these forums, and have tried to apply them to my game.

In my last skirmish I played as the HU vs the NE. Shortly into my game I had about 8 peasants on wood, and 6 on gold (and was in the process of taking over another gold mine). I had 2 barracks sending out units, and a caster hero unit. I did a bit of running around the map killing random baddies (creeps I think they are called) to level up my caster a few times. When my pop had reached about 50, I set off with a mixture of footmen, those rifle guys, and my hero ( a total of about 12 units). I hit the enemy base, footmen out front, backed up by my rifle guys and my hero. I used footmen to hold the front while I picked off choice targets with my gunners. I did decent damage, but ended up routing with only my hero intact.

I very quickly put together another force, and ran them up the other side of the map. I hadn't been attacking the enemy base for 2 seconds before the whole bloody forest exploded with units. Before I could even figure out what was attacking me, all my guys were dead.

After nearly a week of this, I'm about ready to pack it in. I've never had this kind of trouble with a game before, not even close. Part of the problem I'm sure, is due to the fact that I tend to play as a bit of a defensive player, and WC3 doesn't seem to allow for that at all. I have tried all 4 factions, to see if one seemed to fit my style, but haven't had luck in that regard. If there is a faction that is better in defence (like Terrans in SC), I haven't figured it out.

I do want to make this game work for me, but I have limited gaming time, and would rather not spend it getting my butt kicked over and over.

Any thoughts? Based on what you have read above, is there a glaring error in my playing style for this game?|||The better defence is clearly UD. They're towers inflict damage and makes the enemys move slowly.

Nastier defence are NE, the towers cost lots of resources and have a slow shoting speed.|||Note: I haven't played Warcraft III seriously in over a year or something

I am a Human player.



Anyway, most people would tell you that Humans are the best at defense, thanks to their great towers and Militia. Build an Arcane tower near the start of the game to prevent enemy Heroes from picking off your Peasants (you don't need to worry about this against computers though, all they do is walk around leveling up off of creeps, and they eventually attack you after a looong time)

You can also build a Lumber Mill and start making Guard Towers. These are really hard for opponents to work around, especially if you place them well and repair them while they're being attacked. Most high level players will immediately complain to you about Human players "turtling" like this if you asked them.

If you want to take a "cookie cutter" strategy to immediately give yourself a bit of a head start, start out with Archmage as your first hero, and choose Water Elemental (then brilliance aura, then more water elemental as you level up)

Make some Footmen, and creep with the Water Elemental taking the damage from the creeps (send it out in front) so that your Footmen don't get hurt, since they take forever to heal, or cost gold to heal, while the WE will just disappear after 45 seconds anyway. I think it was 45 seconds. >_>

Your strategy sounded good overall, you probably just made some simple mistakes. Make sure to send a Militia running around near the beginning of the game to determine where your opponent's base is (assuming you're on a map with more than 2 starting locations)

Try to scout out what your opponent is doing, and try to interrupt them as they're trying to creep, or counter their strategy. Computers are really stupid, they always do the same thing. One thing that will improve you really fast is watching your replays You will see what mistakes you made, when, and where.

That's about all the advice you should need for now... good luck. :P|||Not to insult the other posters, but they're offering solutions to symptoms and not addressing the real reason you're losing.

You lost because you're approaching this like a strategy game. This isn't a strategy game, this is a hero game. Your units don't really matter, your economy doesn't really matter. All that matters is that your heroes are a higher level and more-adeptly controlled than your opponents'.

You said you are a defensive player. That's fine, and it works. But being defensive doesn't mean the same thing in warcraft as it means in a strategy game. Being defensive means killing creeps instead of killing enemies. That's it. It doesn't mean making towers. Towers are a waste. It means creeping nonstop until someone attacks you whereupon you teleport back to your base and defend.

Now if we break down your gameplay description, you'll find that some of your thoughts and actions have been exactly wrong.
Quote:




Shortly into my game I had about 8 peasants on wood, and 6 on gold (and was in the process of taking over another gold mine). I had 2 barracks sending out units, and a caster hero unit.




- Max capacity of a gold mine is 5, not six. This doesn't matter though.

- Max number of useful peasants is around 6 unless you're making a bunch of towers or teching, which you shouldn't bother with if you're a beginner.

- You were expanding. You can end every game vs a computer without another mine.

- More than 1 barracks. This is actually hurting you because you're feeding more units to the enemy heroes.

- "A caster hero unit". This is where your problem is. You have to personally identify with your hero unit. He is you. You have to know his name, his abilities, his strengths, his items, his favorite color. When he gets hit, you get hit. When the enemy attacks him, you are getting attacked. When he is about to die, you run EVERYONE away from battle or teleport out. You can beat a computer on easy with just a well-equipped hero; you can't beat the computer with any amount of regular units (baring some extreme forms of expanding or abuse).

Now, pick a race, pick a hero, pick a 2-player map, and only play that combination until you can win easily on it.

Easiest single heroes to learn with are Mountain King with Storm Bolt and Bash (human), Blademaster with windwalk and critical strike (orc), Death Knight with Death Coil and Unholy Aura (undead), or Keeper of the Grove with Entangle and Force of Nature (night elf).|||I have just been getting back into Warcraft 3 as well.

You should start by using those few maps where players are cut off from each other by forrest. The AI is not good at clearing forrest, especially if they are NE! so you will get much more time to prepare. Just don't put artillery type units anywhere near the Forrest barrier or you will wonder why there is suddenly an enemy amada flooding over your base (been there, done that).

Apart from that, on open maps, i discovered another trick... If the computer player spawns close to you, this is good! You can build towers to defend your base and then send out lone artillery units to hit and run the enemy base. They will chase and your own forces combined with towers should withstand those overwhelming armies the AI seem to get their hands on so early on in the game. Keep sniping and ambush them this way and you will soon break them!|||I accept with information: - Max capacity of a gold mine is 5, not six. This doesn't matter though.

- Max number of useful peasants is around 6 unless you're making a bunch of towers or teching, which you shouldn't bother with if you're a beginner.

- You were expanding. You can end every game vs a computer without another mine.

- More than 1 barracks. This is actually hurting you because you're feeding more units to the enemy heroes.

- "A caster hero unit". This is where your problem is. You have to personally identify with your hero unit. He is you. You have to know his name, his abilities, his strengths, his items, his favorite color. When he gets hit, you get hit. When the enemy attacks him, you are getting attacked. When he is about to die, you run EVERYONE away from battle or teleport out. You can beat a computer on easy with just a well-equipped hero; you can't beat the computer with any amount of regular units (baring some extreme forms of expanding or abuse).

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