Thursday, April 12, 2012

Undead AOE Build

[:1]Hi to all,

I have been playing quite a while at Warcraft. Actually i must be near 10000 games. I played RT 2v2 on most of those games. I have always been the kind of dude wich never wanted to stick onto probabilities. This means that i have refuted most of the best rounded up builds to come up with something different. In the past 2 days, i was looking for a forum with a topic about the cryptlord and pitlord combo. I could'nt find one so i have decided to subscribe to gosugamers.net and post the whole idea.

In this blog, i will talk about the best unusual build i have came up with. Some people will say i have not come up with it. I am not sure if i have, but i have adopted this teck since they released the pitlord. This build is done by few Ud players and i am probably one of the only ones who trully used it deeply (More than 95% of my Ud games). I maintained an overall 65-70% when i played it during the first 4 seasons. It is still as cunning today mainly in 2v2s but it is also viable versus many match up in 1v1.

1. Main hero idea:

Crypt Lord 1st: Empale, Spikes or Beetles, Empale....

Pit Lord 2nd: Rain of fire, Cleaving or Howl, Rain of fire...

Lich 3rd (Do not forget orb): Nova, Dark ritual...

The main idea with CL/PL combo is to "Fire Rain" then "Empale" to stun the units into the fire and make a big amount of damage. This kind of teck will force your opponents into getting magic immune units, air or Heavy meele. It will prevent your ennemy from making ghouls, archers and foots unless he wants to meet his doom. This kind of combo is highly effective versus most 1st tier units.

Both Cryptlord and Pitlord have high HP and tanking capabilities wich will make them hard to kill. Those 2 heros do not necessitate the help of a Death knight if managed properly (scroll of healing and inv potions for an extra survivability). The Crypt lord with empale is very useful for:

- Hero Surround

- Chasing units down

- Making up some time for possession with banshees

The lich as third hero as probably most of you guessed it out is for hero nuking. As i said, dont forget the orb since it's a major blow with FF.

2. Building order (Usually)

- Send ghoul and acos, 1 aco makes a Crypt

- 5th aco out makes Zig and Graveyard

- At 180 gold, build Altar

- Make 2 ghouls

After your 1st ghoul comes out, you have the possibility to scout with 1 or 2 ghouls. Scouting with 2 ghouls can make your opponent cancel builds some times but you can also go short on wood.

- At 280 gold, build Shop+Zig

- Make 1 fiend

- At 100 gold, upg Zig (might be optional)

Hero comes out with 1st fiend.

- Make 1 fiend

Buy wand, start raising skelies from the Graveyard (2 or 4 skelies depending where you plan to creep)and start creeping. From here there is a lot of possibilities

Some ideas:

-Making 1 more aco with a sacrificial skull and make a quick expo with a quick zig to protect it.

-Fast tier 2 to have a quick Pit lord with the option of pushing before the ennemy gets tier 2 buildings (As soon as you get the Pl, you have your best opportunity to rush the ennemy).

- Making some more fiends before tecking (In worst cases and you want to avoid this)



3. Main units to build (1st round)

Tier 1

With this kind of teck, the main 1st tier unit to start with for attacking purpose is fiend. You will probably need a lot of those. Ghouls can be worth making only later on if needed (Versus mass breakers or mass driads when they try to counter your aoe. This scenario is bound to happen often especially when you use Cl/Pl in conjonction with banshee). If you are up against those later on, since aoe will be useless, your ghouls wont be affected by Rain of fire. In such a case, you might also want to buy a tome of retaining to swap skills. With Fire rain, remember that your ghouls are at risk. If you do need ghouls, it is because you wont probably use Rain of fire.

Tier 2

When you reach tier 2, you will need the essential Slaughter house for Statues. Statues will probably be the only other tier 2 unit (else than fiends) you will make until you hit tier 3. A sacrifice pit is a good idea also if you got some spare gold. You will be happy with shades and possibly wyrms later. Get a temple of the damned also (try to hide it) and start the banshee adept training. As soon as you reach tier 2, be sure you get the Pl out fast because Cl alone can be a headhake if you get rushed and pushed against the wall.

Tier 3

At tier 3, Build another temple and continue on with banshees if you are going to fight meele units (try to calculate how many you need). Instead of building aboms, you will want to possess your ennemy's meat wall wich is way better. Make banshees and hide them deep into your base. It is important to maintain a surprise effect when doing banshees. Deactivate auto-cast and send a statue with your banshees to fill up their mana.

At this point you should have 2 statues with a depleated mana pool. If you are up against magic, it is a good idea to research Destroyer form and make a couple more statues. You do not need to morph them yet especially if they still have mana. Wait to see what you are up against and if needed, morph them.



4. Overall army covering

Crypt lord with Pit lord are devastating for most tier 1 units, mages and can also be good versus siege, especially mortars. Mass fiends, takes care of flying units. Banshees takes care of heavy ground meat(Grunts, Raiders, Aboms, Taurens, Knights and Bears most of the time). Lich tries to nuke heros to death with the help of aoe damage.

So, what units are left to make for your ennemy? Magic immune units like driads, breakers and destros most probably because they are immune to possess, empale and fire rain.

5. Entering the battle

When entering the battle it is best if your banshees are a surprise to your ennemy. Use Fire rain and then empale. This will make a decoy and give time for your banshees to possess their units. This is why the Cl/Pl combo is so good. It offers the best decoy there is for banshees to do the job. Usually, you will probably loose 1-2 banshees and possess a lot of units.

6. Specific opponents

Versus Orcs: You will probably need more towering to resist the orcs tier 2 push and the bm aco harrassing. The sacrifical pit is highly recommended versus Bm. When you have 4-5 master banshees ready, you can think about the win. Bring them out and possess riders and kodos if possible. Net heros and finish him off.

Versus Humans: Make a tight build around your mine to prevent harrassing. If you dont allow the human to make an expo, you will probably win. If you rush with Cl/Pl as soon as 2nd hero is out, he as good chances to loose if he as a weak defense. Counter Water elementals with some Destros later on. If he mass breakers, you can pull out a mixt of wagons with necs, ghouls, gargoyles.

Versus Undead: Mass fiends to discourage destros, gargs and wyrms and to put pressure if needed. Banshee AMS might do the trick later on versus 3 hero nuking combo and you might also want to possess 3-4 aboms.

Versus Night elf: Mass fiends to encourage bears. Possess the bears and you will most likely end up fighting versus a mass driads. Since Elf players often use panda, this might cause a bit of problem because fiends, ghouls and gargs are all good versus driads but weak against panda. I recommend the use of scrolls to compensate for this (1,2 or even 3). You can also try to make necs and wagons but this may also be your downfall if you dont have enough.

This is about it. Have fun and enjoy!

Comments are welcomed.

No comments:

Post a Comment